Alignment
- In Dungeons and Dragons, you are asked to select an alignment: Do you favor lawfulness or chaos? Are you on the side of good or evil? Your answers define your alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, (true) Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, and Chaotic Evil. Which are you?
Hmm, I'm going with Chaotic Good. I don't know why, but I like the idea that shows up in my brain when I see that.
- In Veronica Roth’s Divergent, set in a post-apocalyptic utopian society, citizens choose factions based on competence and values. The Dauntless are the brave, the Amity are the peaceful, the Erudite are the intelligent, the Abnegation are the selfless, and the Candor are the honest. Which faction would you test most competent for, and which would you choose strictly on your values?
I'm going to be either Erudite (yawn) or Candor (brutal).
- You’ve probably answered this before, but answer it again. In J. K. Rowling’s Harry Potter series, students are sorted into houses based (primarily) on character. Gryffindor values courage, Hufflepuff values loyalty, Ravenclaw values cleverness, and Slytherin values ambition. Which are you, and which is the most recent love of your life?
Ravenclaw.
- In the late 1970s, a Saturday morning cartoon called Laff-A-Lympics pitted characters from different Hanna-Barbera programs in a Battle of the Network Stars kind of weekly competition. The Scoobie Doobies were captained by Scooby-Doo and made up of then-current Hanna-Barbera characters, including the entire Scooby-Doo gang, Dynomutt, Captain Caveman, Speedy Buggy, and Hong Kong Phooey. The Yogi Yahooeys were captained by Yogi Bear and made up of characters from the 50s and 60s Hanna-Barbera programs, including Huckleberry Hound, Augie Doggy (and Doggie Daddy), Quickdraw McGraw, and Grape Ape. The Really Rottens were the villains, captained by an original character named Mumbly and made up of original bad-guy characters who cheated at every opportunity. Which team do you belong to? And if you remember the program, which team did you cheer for?
I'm in with the old Hanna-Barbera crew, I think.
- In the collectible card game Magic: The Gathering, players draw mana (energy) from any of five different lands, resulting in different magical abilities. The Plains generate white magic (healing, order, protection, light), the Forests generate green magic (growth, strength, life, ferocity), the Islands generate blue magic (deceit, logic, illusion, knowledge, manipulation), the Mountains generate red magic (fury, passion, freedom, impulse, fire), and the Swamps generate black magic (death, ambition, darkness). From which lands do you generate your power, and which tend to rub you the wrong way?
Plains and Islands are my choice for power. I really, REALLY don't deal well with Swamps.
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